The Playbook of Fully Primed '93

 

Philosophy

A team that chooses an excellent tactical plan, but the players don't execute the plan correctly will lose to a team that has an ordinary tactical plan but executes the plan correctly.

Morale: Here is a plan, it has been altered through the season. I think it is more important that we play to the plan, i.e. act as a team, than that we get the tactics spot on.

Offense

The basic offense we will play is the Stanford offense (3 Handlers, 2 Middles, 2 Longs). As well as various set plays that we will practice through the season.

Basics

1) The person closest to the disk is the person who is going to cut next. If the person who is closest to the disk looks like they are not going to cut either yell at them to cut or yell at them to clear.

If you decide to cut and you are not the person closest to the disk you MUST yell "CLEAR".

Reason: This is a simple rule to try and get only one person cutting at a time. If two or more people cut at once, they only get in each other's way.

2) If you cut and don't get the disk, clear hard and clear wide, keep glancing at the thrower.

Reason: to make space for the next cut and if you have cleared hard there may be an easy pass on, with a large distance gain.

3) If you have cut and cleared reenter the stack at position 5, with only the longs further up field than you

Reason: To catch your breath before your next cut. Also so that there is an understanding of where you are going.

4) When you receive the disk, the first place you look is up the sideline, there should be someone there. If you are unable to get that pass away at least fake the pass.

Reason: Our basic offense is to make yards with the flow pass, so look for it!

5) The second place you look is to see if the person who has just thrown it to you has managed to get free of their marker. (See Figure 3C)

Reason: The 1-2 is a very easy way to get free, especially after throwing a backhand (you are already on your front foot). It is often a good yard gain as you are traveling in the right direction.
 

6) When we form the stack, from it in a straight line with a large distance between the thrower and first cutter, and some distance between the longest man and the end zone. The stack should be equidistant from either sideline. The distance between the players in the stack should be small. (Figure 1)

Reason: Leaves maximum space to cut into. With as much space on the broken side as on the open side, see 7.

 

7) From a set stack, the first cutter goes to the broken side; the second cutter goes to the open side. (See Figure 2 & 2b)

Reason: Although this makes for a hard first pass, putting pressure on the thrower. If the thrower gets the pass away, it makes for a VERY easy middle cut and if the flow pass to the middle is successful an easy flow pass to the long is possible. There will be a temptation to throw this pass when it is not on, be careful to make sure the pass is on. Also it means that the first and second cutter can make more than one fake, since the thrower knows where the cutter is going and will not get confused. Also the thrower can set themselves for the throw, knowing where the cutter is going.

7a) Sometimes the call will be made to reverse this order, i.e. first cutter open side, second cutter broken side. If you want to do this (cutter or thrower) call out an odd number loudly.

Reason: Teams and markers will get used to the tactic of cutting broken side first.

8) When we get close to the end zone, if we are close to the sideline, A centering pass should be made. (Often the last man coming through is the best one for the centre dump)

Reason: Gives a full ten seconds to stack at the back of the end-zone and cut, leaving both sides of the end-zone free to cut into.

9) There will be a left middle and a right middle, but rather than call them left and right we will call them with an absolute reference e.g. "Hospital Middle", "Road Middle". When you are called Middle, it is your responsibility to Figure out which side of the field you are relative to the other middle and then call out which middle you are. Same for the longs.

Reason: We want one person to get open, if two people cut at once they will only get in each others way. This convention lets the middles and longs know who should be cutting into which space.

9a) If one middle made a cut, didn't get the disk and is clearing, then the other middle should make the flow cut whichever side it is. Same for the longs.

Reason: The first middle isn't going to make the cut.

9b) If the other side has a couple of stars that we are trying to keep out of the way, We will nominate the players that they are marking as middle and long. The job of this middle and long is to stay out of the way of the other middle and long. The other middle and long will cut both sides.

Reason: Our flow is suffering because we have good players marking our middles and longs.

10) If you are in a position to catch the disk, even if you think the pass isn't meant for you, catch it anyway.

Reason: Better safe than sorry!

11) Long play, don't stand still if you are long, keep moving,

Reason: So that you can wrong foot your defender when the time comes.
 

Plays

1) Rice-a-reso

There are two players involved, The thrower and the receiver (who must have a considerable speed advantage on their marker). The receiver catches the disk from the pull (oz brings it into play). The thrower cuts and gets the disk. The receiver sprints the length of the field and catches the disk unopposed. The rest of the players form a tighter than usual stack. a) If the thrower doesn't get the disk, the receiver doesn't get free or the thrower is unable to get the throw away, then we revert to our standard offense. b) If the marker of our longest player calls a switch, then our longest player should also go into the end zone, giving us a two on one advantage. One of our two players should jump early, trying to con the defense into doing the same thing.

2) Magnum

Two players are involved, the thrower and the receiver. Rather than forming the stack equidistant from either sideline, we form the stack towards the broken corner. Leaving a larger than usual space on the open side. The receiver is a long distance from the thrower i.e. well back in the stack. The receiver waits until the stack is formed and the count may be as high as 3, the receiver then cuts Hard towards the open sideline, and then changes direction running straight down the sideline. The pass is delivered with force, and a large yard gain has been achieved.

3) 5-2.

Four players are involved, Two handlers and two "safety valves". After the throwoff the two safety valves and the other three players quickly form a stack at the back of the end zone. The two handlers now have the whole field to do 1-2's up the field in. The two safety valves are waiting at the front of the stack, in case one of the handlers gets in trouble, (i.e. the count gets to 7, one handler dies from exhaustion, etc.) the safety valve then cuts from long, either the safety valve will call to let the handlers know they are coming, or the handler will call for them knowing they are in trouble. Once the majority of the field has been covered we revert to standard offense, hopefully with the end zone already stacked. a) If some of the defenders don't mark the offenders in the stack then a players who is free calls "SPLIT", the players in the stack now all move to the right hand side of the end-zone (looking up the field), with the player who called the split moving to the left hand side. If the player who called the spilt is now free, then they call "OPEN" and the pass will he delivered to the left-hand side of the end zone. The handlers may not even look before throwing the pass; it is the player who has called "OPEN" who has the responsibility to be free. b) If a split has happened and the disk hasn't been delivered then we revert to standard offense.

4) Rescue 911

This is a play to overcome the sideline trap on the line. A diagonal stack is set and the two handlers come down to a lateral position (See diagram). The handler closest to the thrower fakes the cut up the line (If the defender doesn't cover this then just keep going!) and then comes hack for the dump. The second handler does something similar. This opens up the field for passes up the opposite sideline. (This play has been used by Rob Rutherford's teams previously)

5) Moses

This is an end-zone play. We set our regular stack at the back and middle of the end zone. The Thrower calls "Moses" so that everybody knows what's going on. The thrower may call this before they get the disk; i.e. they may go for the centering dump. Then when the thrower is ready they call "RED SEA". The front five players go to either side of the end zone. The person at the back of the stack then cuts forward and collects the disk. (This play was used by the English women's team, Jackie Potter's team)

6) Punish the poach

This is a play to get easy points, when there is a player in the other team poaching. The first cut is ordinary (maybe several fakes) and then they start to clear slowly (not looking for the pass). The second cut, the timing of which is crucial, is made early. The thrower fixates on the second cutter, trying to fool the poacher into thinking he will throw it. If the poacher buys it, the first cutter set sail for the end zone. The thrower launches it.

Zone

I would like to try the 5-man sliding cup, since we have never seemed to use poppers very well. The way this works is that you have a point, a left wing, a right wing, a left upfield, a right upfield and 2 longs. If one of the upfield players gets the disk then they momentarily become the wing, the player who was the same side wing becomes the point, and the point becomes the other side wing. (to clear this up see diagram zone!)

Defense

Man-on-Man

1) Call switches. If your player gets free, or if you see a player who is free that you can stop from getting the disk, call a switch.

Reason: Frustrates the offense, putting pressure on them,

2) Communicate with the player marking the disk. Calls; "No LINE","SWITCH FORCE"

Reason: Gives the player a better chance to stop the thrower doing what they want.

3) Up calls.

Reason: Usually the offensive players are watching and the defensive players are not. This gives the defensive players time to look for the disk.

4) If you are marking the deepest player, get deeper than them.

Reason: Not doing so allows the opposition the chance of getting an easy goal with a "Iong bomb".

4a) If somebody else's player is breaking long and will get free, then call a switch and move onto that man. It is your responsibility!

Reason: Stop them scoring easy goals!

Turnover Offense

Often on turnover there is the possibility of easy yard gains before the defence has set itself. We will always nominate somebody to be running long on turnover. If there is an easy pass on, pick up the disc and throw it.

HOWEVER if there is no pass on, don't pick it up. We will nominate a turnover offence on the line that will be much more effective if we have time to set our offence before the count starts. The last player coming through should pick up the disc and hopefully the stack has already set itself.

Thank you for reading all the way to the end